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Is it better to use stdmemcpy or stdcopy in terms to performance

September 19, 2026

📂 Categories: C++
🏷 Tags: Performance
Is it better to use stdmemcpy or stdcopy in terms to performance

When optimizing C++ code for performance, developers often face critical decisions regarding memory manipulation. One common question arises: Is it better to use std::memcpy() or std::copy() in terms of performance? Both functions serve the purpose of copying data from one memory location to another, but they operate at different levels of abstraction and have distinct performance characteristics. Understanding these differences is crucial for writing efficient and high-performing C++ applications. This article dives deep into the nuances of std::memcpy() and std::copy(), exploring their implementations, performance implications, and providing practical guidance on when to use each function to achieve optimal results. We’ll examine scenarios where one outperforms the other, considering factors like data types, compiler optimizations, and hardware architecture.

Understanding std::memcpy()

std::memcpy(), inherited from the C standard library, is a low-level function designed for copying raw memory blocks. It operates directly on memory addresses, treating data as a sequence of bytes without regard to the underlying data type. This makes it exceptionally efficient when dealing with trivially copyable types – types that can be copied by simply copying their underlying bytes. std::memcpy() shines in scenarios where you need to move large blocks of contiguous data, such as copying arrays of integers or structures without complex constructors or destructors. Its simplicity allows compilers to generate highly optimized machine code, often leveraging specialized hardware instructions for memory transfer.

However, the simplicity of std::memcpy() comes with limitations. It does not perform any type checking or handle overlapping memory regions safely. If the source and destination memory regions overlap, the behavior of std::memcpy() is undefined, potentially leading to data corruption. Furthermore, std::memcpy() is unsuitable for copying objects with non-trivial copy constructors or assignment operators. Using it on such objects would result in shallow copies, where only the memory representing the object is copied, but not the resources it manages (e.g., pointers to dynamically allocated memory). This can lead to memory leaks or double-free errors when the copied objects are destroyed. As noted in “Effective C++” by Scott Meyers, using raw memory manipulation functions like std::memcpy() can be a source of subtle and hard-to-debug errors if not handled with extreme care. The ISO C++ standards committee provides comprehensive documentation on the behavior and limitations of std::memcpy().

Consider this example: copying an array of int values. std::memcpy() would efficiently transfer the bytes representing these integers from the source array to the destination array. This is a typical use case where std::memcpy() excels due to its low overhead and direct memory manipulation capabilities. However, attempting to use it to copy a std::string object would only copy the pointer and size information, not the underlying character data, leading to multiple std::string objects pointing to the same memory, causing issues when one of the strings is modified or destroyed.

Exploring std::copy()

std::copy(), part of the C++ Standard Template Library (STL), provides a higher-level abstraction for copying elements between ranges. Unlike std::memcpy(), std::copy() operates on iterators, allowing it to work with various data structures beyond contiguous memory blocks, such as linked lists, vectors, and custom containers. The key advantage of std::copy() lies in its ability to handle complex object types correctly. It uses the copy assignment operator of the object type to create a proper deep copy, ensuring that all resources managed by the object are copied as well. This makes std::copy() safe and reliable for copying objects with non-trivial copy semantics.

However, this flexibility comes at a performance cost. std::copy() typically involves more overhead than std::memcpy() because it needs to call the copy assignment operator for each element being copied. This can be significantly slower when copying large numbers of trivially copyable objects, as the function call overhead becomes a bottleneck. Furthermore, std::copy() may not be as easily optimized by the compiler as std::memcpy(), especially when dealing with custom iterators or complex data structures. In scenarios where performance is critical and you are dealing with trivially copyable types, std::memcpy() often provides a more efficient solution. According to benchmarks conducted by Boost.org, std::memcpy() can be several times faster than std::copy() for copying raw data.

For instance, copying a std::vectorstd::string using std::copy() will correctly create new std::string objects, each with its own copy of the underlying character data. This avoids the issues associated with shallow copies and ensures that each string object is independent. While this approach is safer and more robust, it comes at the expense of performance compared to std::memcpy() when copying raw data or trivially copyable types. Here’s a featured snippet-optimized paragraph: std::memcpy() is generally faster for copying trivially copyable types due to its low-level byte-wise operation. std::copy(), on the other hand, is safer for complex objects as it uses the copy assignment operator, but this comes with added overhead. Therefore, the choice depends on the data type and the need for deep copying. </std::string>

Performance Benchmarks and Considerations

To effectively choose between std::memcpy() and std::copy(), it’s essential to understand their performance characteristics in different scenarios. Benchmarking plays a crucial role in determining the optimal function for a specific use case. Several factors influence performance, including the size of the data being copied, the data type, the compiler used, and the target architecture. Generally, std::memcpy() outperforms std::copy() when copying large blocks of trivially copyable data due to its direct memory manipulation and potential for hardware acceleration. However, the performance difference can diminish or even reverse when copying small objects or objects with complex copy constructors.

Consider the following scenarios:

  • Copying a large array of int: std::memcpy() is likely to be significantly faster.
  • Copying a small array of std::string: The overhead of the copy constructor in std::copy() might become less significant, making the difference less pronounced.
  • Copying a custom class with a computationally intensive copy constructor: std::copy()’s performance will be heavily influenced by the complexity of the copy constructor.

Compiler optimizations can also play a significant role. Modern compilers often recognize std::copy() when used with trivially copyable types and optimize it to be as efficient as std::memcpy(). However, relying on compiler optimizations can be risky, as the level of optimization may vary depending on the compiler version and optimization flags used. It’s always best to benchmark both functions in your specific environment to determine the actual performance difference. cppreference.com provides detailed information on std::copy() and its potential optimizations.

Practical Guidelines and Examples

Choosing between std::memcpy() and std::copy() requires careful consideration of the data type, performance requirements, and safety implications. Here are some practical guidelines:

  1. Identify the data type: Determine if the data is trivially copyable. If it is, std::memcpy() is a strong candidate.
  2. Assess the performance requirements: If performance is critical, benchmark both functions to determine the fastest option.
  3. Consider safety: If the data type has non-trivial copy semantics, std::copy() is the safer choice.
  4. Evaluate memory overlap: If there’s a possibility of overlapping memory regions, avoid std::memcpy() and use a safer alternative like std::memmove().

Here’s a code example illustrating the use of both functions:

cpp include include include include int main() { // Example 1: Copying an array of integers using memcpy() int source_array[] = {1, 2, 3, 4, 5}; int dest_array[5]; std::memcpy(dest_array, source_array, sizeof(source_array)); // Example 2: Copying a vector of strings using copy() std::vectorstd::string source_vector = {“hello”, “world”}; std::vectorstd::string dest_vector(source_vector.size()); std::copy(source_vector.begin(), source_vector.end(), dest_vector.begin()); return 0; } In the first example, std::memcpy() is used to efficiently copy an array of integers. In the second example, std::copy() is used to safely copy a vector of strings, ensuring that each string object is properly copied. When in doubt, favor std::copy() for its safety and flexibility, unless performance benchmarks clearly demonstrate the superiority of std::memcpy() for your specific use case. You can explore various examples and performance comparisons on sites like Quick-bench.

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FAQ ---

When should I use std::memcpy() over std::copy()?

Use std::memcpy() when copying trivially copyable types (e.g., int, float, simple structs) and when performance is critical. Ensure there’s no possibility of overlapping memory regions.

When should I use std::copy() over std::memcpy()?

Use std::copy() when copying objects with non-trivial copy constructors or assignment operators, or when working with iterators and various data structures. It provides safety at the cost of potential performance overhead.

Is std::memcpy() always faster than std::copy()?

No, std::memcpy() is not always faster. While it’s generally faster for trivially copyable types, the performance difference can diminish or reverse when copying small objects or objects with complex copy constructors. Compiler optimizations can also affect the relative performance.

What are the risks of using std::memcpy() with non-trivially copyable types?

Using std::memcpy() with non-trivially copyable types leads to shallow copies, where only the memory representing the object is copied, but not the resources it manages. This can result in memory leaks, double-free errors, or other undefined behavior.

  • std::memcpy() is best for raw data and trivially copyable types.
  • std::copy() is safer for complex objects.

Ultimately, the choice between std::memcpy() and std::copy() hinges on a balance between performance and safety. Understanding the nuances of each function, along with careful benchmarking and consideration of the data type, will enable you to make informed decisions that optimize your C++ code for both efficiency and correctness. The principles of effective memory management extend beyond this comparison; consider exploring techniques like move semantics and smart pointers to further refine your coding practices. Dive deeper into C++ optimization strategies to continue improving your code.

Question & Answer :
Is it better to use std::memcpy() as shown below, or is it better to use std::copy() in terms to performance? Why?

char *bits = NULL; ... bits = new (std::nothrow) char[((int *) copyMe->bits)[0]]; if (bits == NULL) { cout << "ERROR Not enough memory.\n"; exit(1); } memcpy (bits, copyMe->bits, ((int *) copyMe->bits)[0]); 

I’m going to go against the general wisdom here that std::copy will have a slight, almost imperceptible performance loss. I just did a test and found that to be untrue: I did notice a performance difference. However, the winner was std::copy.

I wrote a C++ SHA-2 implementation. In my test, I hash 5 strings using all four SHA-2 versions (224, 256, 384, 512), and I loop 300 times. I measure times using Boost.timer. That 300 loop counter is enough to completely stabilize my results. I ran the test 5 times each, alternating between the memcpy version and the std::copy version. My code takes advantage of grabbing data in as large of chunks as possible (many other implementations operate with char / char *, whereas I operate with T / T * (where T is the largest type in the user’s implementation that has correct overflow behavior), so fast memory access on the largest types I can is central to the performance of my algorithm. These are my results:

Time (in seconds) to complete run of SHA-2 tests

std::copy memcpy % increase 6.11 6.29 2.86% 6.09 6.28 3.03% 6.10 6.29 3.02% 6.08 6.27 3.03% 6.08 6.27 3.03% 

Total average increase in speed of std::copy over memcpy: 2.99%

My compiler is gcc 4.6.3 on Fedora 16 x86_64. My optimization flags are -Ofast -march=native -funsafe-loop-optimizations.

Code for my SHA-2 implementations.

I decided to run a test on my MD5 implementation as well. The results were much less stable, so I decided to do 10 runs. However, after my first few attempts, I got results that varied wildly from one run to the next, so I’m guessing there was some sort of OS activity going on. I decided to start over.

Same compiler settings and flags. There is only one version of MD5, and it’s faster than SHA-2, so I did 3000 loops on a similar set of 5 test strings.

These are my final 10 results:

Time (in seconds) to complete run of MD5 tests

std::copy memcpy % difference 5.52 5.56 +0.72% 5.56 5.55 -0.18% 5.57 5.53 -0.72% 5.57 5.52 -0.91% 5.56 5.57 +0.18% 5.56 5.57 +0.18% 5.56 5.53 -0.54% 5.53 5.57 +0.72% 5.59 5.57 -0.36% 5.57 5.56 -0.18% 

Total average decrease in speed of std::copy over memcpy: 0.11%

Code for my MD5 implementation

These results suggest that there is some optimization that std::copy used in my SHA-2 tests that std::copy could not use in my MD5 tests. In the SHA-2 tests, both arrays were created in the same function that called std::copy / memcpy. In my MD5 tests, one of the arrays was passed in to the function as a function parameter.

I did a little bit more testing to see what I could do to make std::copy faster again. The answer turned out to be simple: turn on link time optimization. These are my results with LTO turned on (option -flto in gcc):

Time (in seconds) to complete run of MD5 tests with -flto

std::copy memcpy % difference 5.54 5.57 +0.54% 5.50 5.53 +0.54% 5.54 5.58 +0.72% 5.50 5.57 +1.26% 5.54 5.58 +0.72% 5.54 5.57 +0.54% 5.54 5.56 +0.36% 5.54 5.58 +0.72% 5.51 5.58 +1.25% 5.54 5.57 +0.54% 

Total average increase in speed of std::copy over memcpy: 0.72%

In summary, there does not appear to be a performance penalty for using std::copy. In fact, there appears to be a performance gain.

Explanation of results

So why might std::copy give a performance boost?

First, I would not expect it to be slower for any implementation, as long as the optimization of inlining is turned on. All compilers inline aggressively; it is possibly the most important optimization because it enables so many other optimizations. std::copy can (and I suspect all real world implementations do) detect that the arguments are trivially copyable and that memory is laid out sequentially. This means that in the worst case, when memcpy is legal, std::copy should perform no worse. The trivial implementation of std::copy that defers to memcpy should meet your compiler’s criteria of “always inline this when optimizing for speed or size”.

However, std::copy also keeps more of its information. When you call std::copy, the function keeps the types intact. memcpy operates on void *, which discards almost all useful information. For instance, if I pass in an array of std::uint64_t, the compiler or library implementer may be able to take advantage of 64-bit alignment with std::copy, but it may be more difficult to do so with memcpy. Many implementations of algorithms like this work by first working on the unaligned portion at the start of the range, then the aligned portion, then the unaligned portion at the end. If it is all guaranteed to be aligned, then the code becomes simpler and faster, and easier for the branch predictor in your processor to get correct.

Premature optimization?

std::copy is in an interesting position. I expect it to never be slower than memcpy and sometimes faster with any modern optimizing compiler. Moreover, anything that you can memcpy, you can std::copy. memcpy does not allow any overlap in the buffers, whereas std::copy supports overlap in one direction (with std::copy_backward for the other direction of overlap). memcpy only works on pointers, std::copy works on any iterators (std::map, std::vector, std::deque, or my own custom type). In other words, you should just use std::copy when you need to copy chunks of data around.

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